Niantic has announced that AR mapping will begin in public places such as parks and plazas, and the data will be shared with many third-party developers. ĭue to the high volume of gamers and their reliance on smartphone cameras, Pokémon Go is at the forefront of AR mapping. Essentially, gamers will be able to add new virtual structures and share them with nearby gamers. For gamers, this AR map would allow nearby gamers to play in the same environment. By collecting the gamers’ camera views, coupled with software that identifies contours, objects, and other details of the environment, an AR map would be generated. Recently, the CEO of Niantic (the creator of Pokémon Go) announced the company’s new initiative to generate an AR map of the world by leveraging Pokémon Go gamers (and future Harry Potter: Wizards Unite gamers). Once a gamer approaches a Pokémon, the smartphone’s camera is activated, and the gamers can see game mechanics and graphics layered on top of their real surroundings. But rather than sitting inside on a game console, the GPS-enabled game takes gamers outside to walk around and find Pokémon. The basic objective of the game is to capture, train, and fight Pokémon characters. In 2016, Pokémon Go was a global phenomenon with over 800 million downloads. Like the camera-equipped airplanes, AR mapping may not only capture personally identifiable details, but may also lead to data collectors retaining the information indefinitely or transferring the data to third-party companies that will benefit from AR mapping data. In addition to invasion of privacy concerns, AR maps could also foster apprehension relating to mass data collection, retention, and sharing. The tech giants were employing sophisticated camera-equipped airplanes to fly over metropolitan areas and capture photographs used to build 3D computer-generated maps of buildings and cityscapes, but that type of aerial surveillance ignited invasion of privacy concerns, since the cameras were allegedly capable of capturing personally identifiable details in the images. When Google and Apple revealed their new 3D mapping services, concerns for privacy intensified. However, as we saw in 2012 when Google and Apple were competing in a 3D mapping race-with mass data collection comes privacy concerns. OyundariZorigtbaatar, Augmented-reality, CC BY-SA 4.0 For example, the Pokémon Go game adds Pokémon characters to a live view through your smartphone camera.ĮSA, Reality check ESA384313, CC BY-SA 3.0 IGO In contrast, with AR all of your senses remain in your current state of presence, but features are added to your environment. You block out the physical world and completely immerse yourself in a virtual environment. VR is like stepping into a completely different environment, such as putting on VR goggles and transporting into outer space. To clarify, although AR and virtual reality (“VR”) are frequently discussed in the same conversation, there is a key difference. New technology initiatives are focusing on augmented reality (“AR”) maps that will take over the next generation of digital mapping. Commonly, our initial thought of digital mapping may include aerial photographs being processed to create a detailed map of a city, but digital mapping is quickly evolving, which is prompting data privacy concerns. Digital Mapping-the Future is Pokémon Go! By Nick Merker and summer clerk Tiffany Kimĭigital mapping is the process by which software receives a collection of data and formats it into a virtual image to produce sophisticated digital maps.
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